Woke up to read that Adobe said it’s stopping development on mobile Flash, and refocusing on HTML5.
It’s bittersweet for me.
A quote from Adobe:
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.
I’ve had a long history with Flash, and am sad to see it go, but happy we’re moving in a good direction (even if just for mobile, because we all know this means HTML5 will be the overall direction of Flash).
Apple and Microsoft both have a thing against Flash.
Most of my clients ask for jQuery or other non-Flash alternatives (and so far, I haven’t ever really missed Flash).
Now it sounds like Windows 8 will officially not support browser plugins in IE10.
A huge push for HTML5 and CSS3 by Microsoft, we may also see Silverlight disappearing alongside Flash.
The big problem seems to be concerns for mobile platforms, as battery life is cited as a major reason (along with security).
Windows 8 is shaping up to be a bold move for Microsoft. Will it make me an Apple user on my desktop? Will Windows 7 become the new “Windows 98” (people still never acknowledge Windows ME ever happened)?
A few days ago Google released Chrome 12. If you use Chrome, odds are you have it by now.
If you don’t have chrome, download it, it’s the best browser out there.
To take a peek at some of the new functionality in place, check out Shaun the Sheep.
In the new browser we have:
- Safe Browsing enhancements (protecting you from malware and phishing sites, supposedly this is done without Google knowing the URLs you visit)
- Ability to delete Flash LSO (Local Shared Objects) — essentially Flash cookies which, until now, have only been managed from Adobe’s online settings application
- Hardware Accelerated 3D CSS (technically it was available before, but disabled by default)
Don’t get too excited, it doesn’t do most of the good stuff such as actionscript, filters, sound, strokes … the list of “unsupported” goes on and on.
It is, however, nice to see Adobe embracing HTML5 as a standard, and moving beyond the Flash / HTML5 games.
Yesterday Adobe announced the release of their new version of the Flash Player, version 10.2.
Included in the update:
- Stage Video – Full hardware acceleration to the complete video pipeline. Check out the Getting Started with stage video tutorial. Web developers need to make changes to take advantage of this.
- Custom native mouse cursors
- Multiple monitor full screen support
- IE9 hardware accelerated rendering
- Enhanced sub-pixel rendering for text
You can install the latest version, or if you have Chrome the new version is included in the next browser update (which is available now I believe).
In conversations with designers and developers we have been discussing the pro and cons of using HTML5 video instead of Flash. Sites that support iPad / iPhone need HTML5 as an option, and recently has been driving project’s to require non Flash video.
YouTube’s API Blog published an article yesterday, Flash and the HTML5 <video> tag, which goes over the major points of the argument from one of the most influential players in the Flash vs. HTML5 market. It’s important to keep in mind while reading, that YouTube is owned by Google, and is positioned opposite Apple on many issues (this is far from impartial, but the points are applicable anyway).
I was just working on some strange Flowplayer bug, it just wouldn’t work in IE8.
From the Adobe Newsflash:
The Adobe® Flash® Platform has received several big updates. Adobe recently launched a public beta of Flash Player 10.1 for Android™ at Google I/O, the first full version of the Flash Player designed specifically for mobile devices. In addition, Adobe Creative Suite® 5 software has now started shipping, with Adobe Flash Builder™ 4 and Adobe Flash Catalyst™ now part of Adobe Creative Suite 5 Web Premium.
This means full flash support on the Android 2.2 platform.
Some research reveals not only will the mobile Flash player support flash, but it will also tap into accelerometers, and handle gestures. Adobe has implemented many performance enhancements to make sure the mobile platform isn’t as “gimp” as Apple would like to lead us to believe.
Was just working with a strange bug in Flowplayer — after going full screen, the Control bar wouldn’t return on certain computers (seems to have been prevalent in certain versions of Safari 4.0.4, maybe Chrome).
From the article, Adobe Shows Google Android Tablet as Apple iPad Alternative, Adobe has demoed an Android tablet.
Now bloggers have seen it in action, thanks to Adobe, which showed off an Android tablet at Web 2.0 Expo in San Francisco, held May 3 to 6.
The images and videos (and laughs) come courtesy of Zedomax, which scored this scoop, noting the device supports Adobe Systems’ Flash and Air.
Google and Adobe later confirmed that Android would support Flash, the ultimate riposte alliance to Apple’s snubbing of Adobe.
Adobe is obviously trying to bite back at Apple for the many comments about how bad Adobe’s Flash platform is for mobile devices.
Will the table running Flash prove any of Steve Jobs’ ‘Thoughts on Flash’ wrong?
Watch the video: