battery life

Flash confirmed on Android 2.2

Saturday, May 1st, 2010 | Business | 5 Comments

In a blog on the NYTimes site called Google’s Andy Rubin on Everything Android, the author writes on a conversation with Andy Rubin at the Google campus.  Confirms full Flash support for Android 2.2, code-named Froyo.

Open is open and we live by our own implementations.

– Andy Rubin, VP for Engineering at Google

› Continue reading

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Wired: Why Apple Won’t Allow Adobe Flash on iPhone

Tuesday, November 18th, 2008 | Personal | No Comments

A topic I am highly interested, the intersection of two of my favorite technologies — Adobe Flash (earlier, Macromedia Flash) and the iPhone.

Wired.com has a story published today, November 17, 2008 — Why Apple Won’t Allow Adobe Flash on iPhone.

Although there are reports that Adobe is investing in porting Flash over to the iPhone, Flash for the iPhone (seangw.com), according to the iPhone SDK agreement, recently published by wikileaks.org, “No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).”

Personally I just cannot see Apple eliminating Flash from the iPhone.  It is a power struggle between Adobe and Apple, but why?  Adobe’s applications have supported the core Apple “worhshippers”, designers, who have used Apple devotedly for decades.  The only thing that Flash does for the iPhone is eliminate control by Apple over content on the iPhone.  We all know it’s going to happen sooner or later.

Some other arguments Apple is using, or that can be conceivable are:

  • Lack of control over applications 
  • Goes against the iPhone developer’s Terms of Service specifically prohibiting Flash from appearing on the iPhone.
  • Customer support complaints regarding flash (given the already large number of requests for the iPhone)
  • Battery life issues
  • Straining the iPhone’s limited resources

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AT&T iPhone Tethering to cost $30/month

Wednesday, November 12th, 2008 | Business | 1 Comment

Macblogz reports, AT&T iPhone Tethering Plan Specifics, No Unlimited Plan?

Read the article, in summary:

  • Ralph De La Vega announced an official iPhone tethering plan
  • Supposedly, delayed because AT&T is paranoid about how the service will run on their network
  • 5GB Data Cap (just like blackberry users)
  • Initial connection through iTunes? (might be just initial setup)
  • Expected Speeds: GPRS: 30k – dialup speeds / EDGE: 110k – ISDN / 3g: 1000k – slow broadband
  • Will be $30 / month, new iPhone plans may roll out including tethering
  • Do not pro-rate tethering/bandwidth, it can become a nightmare, instead wait until new billing cycle (not sure how this will work)
  • Unlimited bandwidth = AT&T says to get a wireless PC Card
  • No ETA on launch
Some interesting points to watch out for…
A 5GB Data Cap?  We’re seeing bandwidth limits being expressed clearly, that’s one good thing.  On the flip side, they say this is a technical limitiation.  Is the 3G network not everything we had built it up to be?  The posting did say that cap may go down for all users (including blackberry) because of network congestion issues.
At least this doesn’t feel like AT&T is being “big brother” for profit, they are protecting their network.
$30 / month … ouch.  I know blackberry users are already paying this, but if you have an iPhone 3G with tethering, you are now paying $60 a month just for the privilege of the device.  That’s quite the premium to pay.
No idea on launch date — this means that Apple and AT&T have to find out a way to enable tethering natively on the iPhone in such a way that they can disable it if you hit your bandwidth cap.  This should be pretty interesting.  
What about the battery life of the iPhone after being used as a tethered connection?  I know we all use the wifi now, but with a tether we can use much more of the bandwidth — probably a fairly high tax on the battery.  
Of course, battery life isn’t a big deal if the iPhone is physically tethered to the laptop.  I haven’t seen anyone say anything about wireless tethering, just tethering.  Does this mean we need to connect the iPhone to the laptop?  Given the line about iTunes being required, maybe it requires the iPhone to connect to iTunes via USB to enable the tether?  

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