Everyone gets 5GB of storage free. Other price points are:
- $2.49/month – 25 GB
- $4.99/month – 100GB
- $49.99/month – 1 TB (yes, 1000 GB)
Sure to be a major competitor to DropBox, as their prices beat out any competitor that I know of (if you know otherwise, let me know).
The new Google Drive service is available for PC / Mac, and Android devices currently. iPhone and iPad apps are sure to follow soon. Full integration with Google Docs is sure to push adoption of the technology (the instant sharing of edits is a great feature for remote collaboration).
It’s been a rumor for a few months, but Google is actually putting their “Project Glass” technology out in the wild. They’ve been seen in the hands of Google employees.
This stuff is the future. We just need to find out who does it right. Google has some impressive technology here, and it actually works.
All powered by Android. I’m still an iOS guy, but I can see this as changing my tune.
Saw an excellent visual representation with the problem on Android devices at theUnderstatement, Android Orphans: Visualizing a Sad History of Support.
As a web developer geek, I have a soft spot in my heart for open source. It’s how software should be developed, and how things should work. In reality, it’s not the perfect environment it should be.
End users are lazy (I will leave it at that), developer’s aren’t the most user friendly, and developing software is complicated.
These problems are what cause web developers to have a hard time (even though we have the W3C, and major support for a single version of HTML). App developers have an even harder time. iOS developers are in a much better position because of the stability of their platform. Android app developers have tough competition in terms of getting their apps to work perfectly on all types of devices. With open source comes extreme complexity in supporting older APIs, older hardware specs, and various manufacture modifications.
The graphic speaks for itself, the creator (Michael DeGusta) did an excellent job illustrating this problem.
All that green next to the iPhone models is why it is a better platform to support as a developer.
How can any startup app developer test every possible device with Android? I don’t even want to compute the permutations of devices and software versions.
In short, don’t. It’s an uphill fight.
There are a few obstacles in developing for the iPhone / iPad I thought I’d post while it was on my mind:
- How can I test my “mobile” site?
- How can I see errors on my iPhone?
- Why is the iPad and iPhone different?
Basically Apple has decided to make life difficult for web developers. This was ideally done to improve the user experience on their mobile platforms, but I don’t think it was fully thought out.
From the Adobe Newsflash:
The Adobe® Flash® Platform has received several big updates. Adobe recently launched a public beta of Flash Player 10.1 for Android™ at Google I/O, the first full version of the Flash Player designed specifically for mobile devices. In addition, Adobe Creative Suite® 5 software has now started shipping, with Adobe Flash Builder™ 4 and Adobe Flash Catalyst™ now part of Adobe Creative Suite 5 Web Premium.
This means full flash support on the Android 2.2 platform.
Some research reveals not only will the mobile Flash player support flash, but it will also tap into accelerometers, and handle gestures. Adobe has implemented many performance enhancements to make sure the mobile platform isn’t as “gimp” as Apple would like to lead us to believe.
I had posted a few weeks ago that a developer had submitted a wireless sync app to the App Store.
Unfortunately it seems the app has been rejected, and will now be available only in Cydia for $9.99
It’s getting annoying how the iPhone platform could be so cool, but isn’t because Apple says we won’t like it. That’s what happens when you rely upon that platform. I get closer to going Android every day.
From the article, Adobe Shows Google Android Tablet as Apple iPad Alternative, Adobe has demoed an Android tablet.
Now bloggers have seen it in action, thanks to Adobe, which showed off an Android tablet at Web 2.0 Expo in San Francisco, held May 3 to 6.
The images and videos (and laughs) come courtesy of Zedomax, which scored this scoop, noting the device supports Adobe Systems’ Flash and Air.
Google and Adobe later confirmed that Android would support Flash, the ultimate riposte alliance to Apple’s snubbing of Adobe.
Adobe is obviously trying to bite back at Apple for the many comments about how bad Adobe’s Flash platform is for mobile devices.
Will the table running Flash prove any of Steve Jobs’ ‘Thoughts on Flash’ wrong?
Watch the video:
Earlier I posted a response to the “Thoughts on Flash” article by Steve Jobs. It seems Adobe has responded via a live-blog session on The Wall Street Journal. I first saw this reported at Neowin.net, Adobe respond to Jobs’ “thoughts on Flash”.
We’ve been waiting for it, and the G1 has now demoed running Flash Player 10.
Andy Ruben has demoed that Flash can run on Android. In Andy Ruben demos Flash on the G1; it won’t be long now, we read that on November 17th at the Adobe MAX event Andy Ruben was able to demo Flash.
See the video below:
With all the “hype” around the T-Mobile G1, what did we get?
Certainly not enough.
Now we are waiting to see what happens with the – Agora.
The Kogan Agora, powered by the Android Operating System will be the first phone in Australia powered by the Android software.
That’s right, Australia. Will it get to the states? It looks cool enough, but what about the specs?
- 2.5-inch TFT-LCD flat touch-sensitive screen with 262k QVGA (320 X 240 pixel) resolution
- 5-Way Central Navigation Key
- QWERTY Keyboard
- Bluetooth 2.0
- Built in Mic and Speaker
- Headphone output
- Video: JPEG2, H263, H264, MPEG4, AVI
- HxWxD – 108mm x 64mm x 14.8mm
- Weight: 130g
- 1300 mAh Lithium-ion battery
- Up to 400 minutes Talk Time
- Up to 300 hours Standby Time
- 624 MHz processor
- 256 MB On-board + 128 MB Flash
- microSD card expansion slot
- VERY IMPORTANT: UMTS/HSDPA (850, 1900, 2100 MHz), GSM/EDGE (850, 900, 1800, 1900 MHz)
- FM Radio
- MMS 1.0
- Video Recording
- Phone Book
- Ring Silencer/Quick Silent
- Mini-USB Connectivity (Charging, headset)
Dan Frommer, of Silicon Alley Insider, says that this phone woudl work better with AT&T than T-Mobile, as it doesn’t support the 1700 MHz frequency that T-Mobile uses for 3G.