I had a CS6 trial that expired. After seeing the Creative Cloud offer (for $30/mo) I decided to sign up for it.
I signed up, but my Photoshop CS6 would still say the “Your Trial has Expired” and ask for me to “License This Software”.
It was licensed!
After clicking “License This Software” I’d log in with my Adobe Creative Cloud account, and be asked for a serial number. Despite many internet searches I couldn’t find a way to get a serial number (you can’t, Creative Cloud doesn’t work that way).
Woke up to read that Adobe said it’s stopping development on mobile Flash, and refocusing on HTML5.
It’s bittersweet for me.
A quote from Adobe:
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.
I’ve had a long history with Flash, and am sad to see it go, but happy we’re moving in a good direction (even if just for mobile, because we all know this means HTML5 will be the overall direction of Flash).
Who wouldn’t want this?
Adobe has had a long history of trying to remove the web developer, from web development.
It’s understandable, our job is technically tough. Frequently web developers make web designers go crazy (admit it, we’re frustrating). Why not just remove that pesky coding?
I think the general failures of Dreamweaver, and InDesign to remove the web developer speak for themselves. There are some cool toys for prototyping, but I have yet to find a site that I consider “professional” that has been built with these tools. WYSIWYG tools allow people to bridge the gap, but don’t replace the need for actual coding to get things perfect.
I haven’t seen the output yet, but I’m fairly confident in saying that the code won’t be a replacement for a professional web developer. It will be a tool for some designers to skip the coding, but won’t be as groundbreaking as Adobe says it is.
A few days ago Google released Chrome 12. If you use Chrome, odds are you have it by now.
If you don’t have chrome, download it, it’s the best browser out there.
To take a peek at some of the new functionality in place, check out Shaun the Sheep.
In the new browser we have:
- Safe Browsing enhancements (protecting you from malware and phishing sites, supposedly this is done without Google knowing the URLs you visit)
- Ability to delete Flash LSO (Local Shared Objects) — essentially Flash cookies which, until now, have only been managed from Adobe’s online settings application
- Hardware Accelerated 3D CSS (technically it was available before, but disabled by default)
Don’t get too excited, it doesn’t do most of the good stuff such as actionscript, filters, sound, strokes … the list of “unsupported” goes on and on.
It is, however, nice to see Adobe embracing HTML5 as a standard, and moving beyond the Flash / HTML5 games.
Yesterday Adobe announced the release of their new version of the Flash Player, version 10.2.
Included in the update:
- Stage Video – Full hardware acceleration to the complete video pipeline. Check out the Getting Started with stage video tutorial. Web developers need to make changes to take advantage of this.
- Custom native mouse cursors
- Multiple monitor full screen support
- IE9 hardware accelerated rendering
- Enhanced sub-pixel rendering for text
You can install the latest version, or if you have Chrome the new version is included in the next browser update (which is available now I believe).
From the Adobe Newsflash:
The Adobe® Flash® Platform has received several big updates. Adobe recently launched a public beta of Flash Player 10.1 for Android™ at Google I/O, the first full version of the Flash Player designed specifically for mobile devices. In addition, Adobe Creative Suite® 5 software has now started shipping, with Adobe Flash Builder™ 4 and Adobe Flash Catalyst™ now part of Adobe Creative Suite 5 Web Premium.
This means full flash support on the Android 2.2 platform.
Some research reveals not only will the mobile Flash player support flash, but it will also tap into accelerometers, and handle gestures. Adobe has implemented many performance enhancements to make sure the mobile platform isn’t as “gimp” as Apple would like to lead us to believe.
From the article, Adobe Shows Google Android Tablet as Apple iPad Alternative, Adobe has demoed an Android tablet.
Now bloggers have seen it in action, thanks to Adobe, which showed off an Android tablet at Web 2.0 Expo in San Francisco, held May 3 to 6.
The images and videos (and laughs) come courtesy of Zedomax, which scored this scoop, noting the device supports Adobe Systems’ Flash and Air.
Google and Adobe later confirmed that Android would support Flash, the ultimate riposte alliance to Apple’s snubbing of Adobe.
Adobe is obviously trying to bite back at Apple for the many comments about how bad Adobe’s Flash platform is for mobile devices.
Will the table running Flash prove any of Steve Jobs’ ‘Thoughts on Flash’ wrong?
Watch the video:
In a blog on the NYTimes site called Google’s Andy Rubin on Everything Android, the author writes on a conversation with Andy Rubin at the Google campus. Confirms full Flash support for Android 2.2, code-named Froyo.
Open is open and we live by our own implementations.
– Andy Rubin, VP for Engineering at Google