<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Sean Walther's Blog&#187; Actionscript</title> <atom:link href="http://www.seangw.com/wordpress/tag/actionscript/feed/" rel="self" type="application/rss+xml" /><link>http://www.seangw.com/wordpress</link> <description>Flash, HTML, Actionscript, XML, Javascript, AJAX, CSS, iPhone and other geeky topics</description> <lastBuildDate>Fri, 18 May 2012 12:15:02 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <atom:link rel='hub' href='http://www.seangw.com/wordpress/?pushpress=hub'/> <item><title>Adobe Responds: Flash isn&#8217;t Open Source, but we&#8217;re trying</title><link>http://www.seangw.com/wordpress/2010/02/adobe-responds-flash-isnt-open-source-but-were-trying/</link> <comments>http://www.seangw.com/wordpress/2010/02/adobe-responds-flash-isnt-open-source-but-were-trying/#comments</comments> <pubDate>Tue, 09 Feb 2010 13:59:28 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[Adobe]]></category> <category><![CDATA[Adobe Media Gallery]]></category> <category><![CDATA[Adobe Source Libraries]]></category> <category><![CDATA[AIR]]></category> <category><![CDATA[AS3]]></category> <category><![CDATA[as3corelib]]></category> <category><![CDATA[blazeds]]></category> <category><![CDATA[cairngorm]]></category> <category><![CDATA[cmap resources]]></category> <category><![CDATA[Dave McAllister]]></category> <category><![CDATA[durango]]></category> <category><![CDATA[extensible metadata platform]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[Flash-AJAX video component]]></category> <category><![CDATA[Flex]]></category> <category><![CDATA[Flex SDK]]></category> <category><![CDATA[flexlib]]></category> <category><![CDATA[FlexPMD]]></category> <category><![CDATA[FlexUnit]]></category> <category><![CDATA[Generic Image LIbrary]]></category> <category><![CDATA[GIL]]></category> <category><![CDATA[iPad]]></category> <category><![CDATA[iPhone]]></category> <category><![CDATA[Mapping Resources for DPF]]></category> <category><![CDATA[Open Source]]></category> <category><![CDATA[Open Source Media Framework]]></category> <category><![CDATA[Tamarin]]></category> <category><![CDATA[Text Layout Framework]]></category> <category><![CDATA[Webkit]]></category> <category><![CDATA[XMP]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=605</guid> <description><![CDATA[A few days ago I had posted Apple, Adobe, Flash, iPhone, iPad and Open Source with reference to a debate on various blogs.  The debate is whether Flash will ever go open source, should they, and what it means to the Apple / iPhone / iPad contingent. Adobe came back with the blog post Following [...]<p><a href="http://www.seangw.com/wordpress/2010/02/adobe-responds-flash-isnt-open-source-but-were-trying/">Adobe Responds: Flash isn&#8217;t Open Source, but we&#8217;re trying</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2010/02/adobe-responds-flash-isnt-open-source-but-were-trying/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Windows 7 &#8211; First Impressions</title><link>http://www.seangw.com/wordpress/2009/05/windows-7-first-impressions/</link> <comments>http://www.seangw.com/wordpress/2009/05/windows-7-first-impressions/#comments</comments> <pubDate>Wed, 06 May 2009 15:15:12 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Personal]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[bicycling]]></category> <category><![CDATA[Blender]]></category> <category><![CDATA[Dell]]></category> <category><![CDATA[Drupal]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[Flex]]></category> <category><![CDATA[Illustrator]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Papervision]]></category> <category><![CDATA[racquetball]]></category> <category><![CDATA[Release Candidate]]></category> <category><![CDATA[Windows 7]]></category> <category><![CDATA[Windows Vista]]></category> <category><![CDATA[WordPress]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=460</guid> <description><![CDATA[It&#8217;s been a while &#8212; life has been quite busy.  Drupal, WordPress, Blender, Windows Vista, Windows 7, Illustrator, Flex, Flash, Actionscript, Papervision.  Even got some bicycling and racquetball in there on the weekends. In the past, wow, month.  I&#8217;ve been up to quite a bit, and will be posting things on here about them all.  [...]<p><a href="http://www.seangw.com/wordpress/2009/05/windows-7-first-impressions/">Windows 7 &#8211; First Impressions</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2009/05/windows-7-first-impressions/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>GE Smart Grid Augmented Reality and FLArToolkit</title><link>http://www.seangw.com/wordpress/2009/03/ge-smart-grid-augmented-reality-and-flartoolkit/</link> <comments>http://www.seangw.com/wordpress/2009/03/ge-smart-grid-augmented-reality-and-flartoolkit/#comments</comments> <pubDate>Fri, 06 Mar 2009 13:49:20 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[FLARToolkit]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[GE]]></category> <category><![CDATA[Papervision]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=415</guid> <description><![CDATA[If you haven&#8217;t seen the many internet postings about the website, check out the video below.  Even better, if you have a camera and a printer handy, check out GE Smart Grid Augmented Reality. The reason being the &#8220;cool&#8221; part about the site is the ability to put it&#8217;s 3d animation in your &#8220;hands&#8221; through [...]<p><a href="http://www.seangw.com/wordpress/2009/03/ge-smart-grid-augmented-reality-and-flartoolkit/">GE Smart Grid Augmented Reality and FLArToolkit</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2009/03/ge-smart-grid-augmented-reality-and-flartoolkit/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Access Stage from anywhere in Actionscript 3</title><link>http://www.seangw.com/wordpress/2009/02/access-stage-from-anywhere-in-actionscript-3/</link> <comments>http://www.seangw.com/wordpress/2009/02/access-stage-from-anywhere-in-actionscript-3/#comments</comments> <pubDate>Fri, 13 Feb 2009 19:56:57 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[actionscript 3]]></category> <category><![CDATA[AS3]]></category> <category><![CDATA[casa]]></category> <category><![CDATA[casalib]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[stage]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=372</guid> <description><![CDATA[Learned about a promising library for Actionscript 3 today, Casalib.  There will be more information about the library, as I&#8217;m just starting to get to playing with it. Something that has been pissing off recently, has been the lack of ability to easily reference the stage from any object in AS3.  I find myself building [...]<p><a href="http://www.seangw.com/wordpress/2009/02/access-stage-from-anywhere-in-actionscript-3/">Access Stage from anywhere in Actionscript 3</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2009/02/access-stage-from-anywhere-in-actionscript-3/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>AS2 vs AS3 when it comes to classes and packages</title><link>http://www.seangw.com/wordpress/2008/11/as2-vs-as3-when-it-comes-to-classes-and-packages/</link> <comments>http://www.seangw.com/wordpress/2008/11/as2-vs-as3-when-it-comes-to-classes-and-packages/#comments</comments> <pubDate>Fri, 07 Nov 2008 22:34:54 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[AS2]]></category> <category><![CDATA[AS3]]></category> <category><![CDATA[class]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[package]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=165</guid> <description><![CDATA[I&#8217;m doing some research into what other people use as their desired AS3 package/class structure.   In reading a handful of articles and reviewing some code, I ran into the following post: Moving From Flash AS2 To Flash AS3: Packages on 8-bit Rocket Quick Summary:  AS2 has a flexible approach to packages AS2 package names [...]<p><a href="http://www.seangw.com/wordpress/2008/11/as2-vs-as3-when-it-comes-to-classes-and-packages/">AS2 vs AS3 when it comes to classes and packages</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2008/11/as2-vs-as3-when-it-comes-to-classes-and-packages/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Papervision3D update</title><link>http://www.seangw.com/wordpress/2008/10/papervision3d-update/</link> <comments>http://www.seangw.com/wordpress/2008/10/papervision3d-update/#comments</comments> <pubDate>Sat, 11 Oct 2008 17:43:50 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[3.0]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[AS3]]></category> <category><![CDATA[AS3DMod]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[Papervision]]></category> <category><![CDATA[Tweener]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=116</guid> <description><![CDATA[So far so good with Papervision3D.  It took me a few hours but I&#8217;m already mostly up and running with the new framework. Later on I will post each step that I made in working with Papervision3D. When I learn a new framework I like to learn each of the basic tools first in their [...]<p><a href="http://www.seangw.com/wordpress/2008/10/papervision3d-update/">Papervision3D update</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2008/10/papervision3d-update/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Papervision 3D work</title><link>http://www.seangw.com/wordpress/2008/10/papervision-3d-work/</link> <comments>http://www.seangw.com/wordpress/2008/10/papervision-3d-work/#comments</comments> <pubDate>Tue, 07 Oct 2008 19:42:12 +0000</pubDate> <dc:creator>seangw</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[Actionscript]]></category> <category><![CDATA[AS3]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[Papervision]]></category><guid isPermaLink="false">http://www.seangw.com/wordpress/?p=114</guid> <description><![CDATA[Among us flash web developers, who hasn&#8217;t tried creating a 3D engine of their own before? I think it&#8217;s par for the course for any flash programmer who has taken linear mathetmatics or 3d coding classes at some point in our histories. I&#8217;ll admit, my last official adventuring into 3D engine work was maybe 8 [...]<p><a href="http://www.seangw.com/wordpress/2008/10/papervision-3d-work/">Papervision 3D work</a> is a post from: <a href="http://www.seangw.com/wordpress">Sean Walther's Blog</a></p> ]]></description> <wfw:commentRss>http://www.seangw.com/wordpress/2008/10/papervision-3d-work/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 3/6 queries in 0.001 seconds using disk: basic
Object Caching 1022/1022 objects using disk: basic
Content Delivery Network via cdn.seangw.com

Served from: www.seangw.com @ 2012-05-21 13:44:10 -->
