So far so good with Papervision3D. It took me a few hours but I’m already mostly up and running with the new framework.
Later on I will post each step that I made in working with Papervision3D.
When I learn a new framework I like to learn each of the basic tools first in their entirety. It helps later on when dealing with more complicated ideas.
Along the way I’ve run across a few extremely useful sites:
- Mad Vertices – Jim Foley’s Brain. Flex, Flash, Papervision 3D, Swift 3D and other cool stuff.
- InsideRIA – Useful blog touching on more complex flash / actionscript 3.0 issues
- EverydayFlash – Creative use of technology. A blog about 3D Flash and Actionscript by Bartek Drozdz
The libraries that I’ve ended up with are:
Papervision is, of course, the core 3d engine.
Tweener provides some very nice 2D and 3D transformation animations with actionscript. This is stuff I’ve always done by hand before, no longer!
AS3Dmod is a great library of cross-engine modifiers. The modifiers provided include Bend, Noise, Skew, Taper, Bloat, Perlin, and Twist. It has some nice developer documentation (for developers, not really mainstream). To be fair, only hardcore developers should get themselves into these modifiers.
In a little over 5 hours I’ve managed to explore the nuclear functionality of all of these frameworks, so it’s quite possible.
Sometime soon I’ll be posting my progress in a series of flash and actionscript source files.