Apple’s iPad / iPhone HTML5 Bet: HTML5 Drawing App Proves Capabilities

Sunday, February 7th, 2010 | Business

Recently I’ve been posting on HTML5 versus Flash.  Many people who are not familiar with HTML5 may not know exactly the amount of power that has been provided with the new spec.  HTML 4 was nice, and a big upgrade, but I believe HTML 5 will be an even larger upgrade over HTML4.

The reason we are talking about HTML5, is Apple seems to be placing their bets on it.  Apple continues to refuse to have Flash running on their controlled devices (iPhone, iPad, etc) and seems to be pushing for HTML5 to take over.

We are slowly having to rethink the capabilities of the “HTML” platform that we have grown to know over the past 15 years.

When web developers, like ourselves, plan projects we usually identify what the client wants, and suggest technologies to make it happen.  Traditionally if any client had said “I want…”:

  • An online drawing App
  • Many tools (gradient, patterns, fill, clone, selection, cropping, text, eye dropper, etc)
  • Complete Color Tool (Alpha, RGB, HSV)
  • Draggable interface elements
  • Application like interface
  • Ability to Save the images
  • Manage the history of actions
  • Vector Graphics
  • Online sharing of works created

Those requirements would have meant “you need an Air app” or something to do with Flash.  You may even say, why not just distribute an actual offline application to meet that functionality (or buy Photoshop).

Over at mugtug.com you can see an approach in HTML5 using the almost universally applicable Canvas element.

MugTug Sketchpad: Online Vector Graphics Drawing App

There is no absolute need for Flash anymore.  However, if you look at the code required to do this, we clearly need to work out some nice frameworks for HTML5.  I believe this could have been executed better in Flash, although there are some capabilities that may not have been available even in Flash.  This also means that JavaScript is not the dying language many of us had thought.

Thanks for all the hard work MugTug!

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2 Comments to Apple’s iPad / iPhone HTML5 Bet: HTML5 Drawing App Proves Capabilities

_mark
February 7, 2010

nice. seems to me that this is redundant to flash. wonder if js could mimic prezi.com? I like js and as, both are great languages.

seangw
February 7, 2010

I see no reason why JS couldn’t implement prezi.com. I’m not sure if HTML 5 has fully vector / scalable fonts — or if its more like the fonts we know now. That could be a big differentiator.

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