Papervision 3D work
Among us flash web developers, who hasn’t tried creating a 3D engine of their own before?
I think it’s par for the course for any flash programmer who has taken linear mathetmatics or 3d coding classes at some point in our histories.
I’ll admit, my last official adventuring into 3D engine work was maybe 8 years ago back when I was in the Computer Science program at Boston University.
At that point it was mostly implementing ray tracers, DirectX 3D transforms and other basic 3d manipulations (stick figures, kinematics, reflectivity, etc.).
Flash has been much more “complicated” as it were. Given the processing limitations it’s always been a game of artifically implementing 3D effects, as opposed to creating a real 3D engine.
In my upcoming project, I’ll be playing with Papervision 3D (Blog, Project Home, Official Site).
I’ve followed Papervision3D for a while now, watching as site after site wins awards.
The most interesting thing, is that the sites that win awards for implementation of Papervision3D don’t implement extraordinarily complex 3d sites (at least so it seems, maybe that’s the magic) but artfully integrate a 3d engine into their experience:
- Barcinski & Jeanjean – I love the unique “loader”, as well as simple early interactions to allow for loading, while the user doesn’t think loading is going on.
- Fat-Man Collective – A great website fully integrating a 3d engine with design, seamless, simple, and very effective.
- 13Flo – Ignore everything you think a website had to be, just take a look at this.
Results will be posted here.
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